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SWINGBALL STEELS ACTION

A proposal for a competition for two people, shooting against each other.

Got no mates? Don’t worry – we’ll pair you up with another shooter – you may even meet someone you like better than yourself!!

Proposed cost £8.00 per pair

  • Comp time:   Circa 20 minutes.
  • Targets: Eight five inch steel plates. Four each side arranged, initially alternately.
  • Distance: Initially twenty metres.
  • Round count: Min. 20 (unlikely). Potentially high (how good is your opponent?)
  • Guntype: .22 rifle .22 pistolsteels-start-box
  • Magazines: As many as you think you will need but with a max of ten rounds in each. Magazines may be on the person or on the table, any reload must be with a new magazine taken from same. Conjoined magazines will be considered to be a single magazine when mag changing
  • Time allowed: Between 15 and 25 seconds. Only the RO knows the allotted time. Or depending on the system used, nobody knows.
  • Start position: Standing, gun muzzle on pad to raise “flag” round chambered safety off. (See right – very natty)
  • Runs: Five – that is  – 5!

Course of Fire

On the beep shoot the targets on your side of the tree over to your opponents side, and continue to do so until either

All of the targets are on your opponents side of the tree.

(the RO will call a win as and when this occurs)

OR

Time expires. the competitor who has the least number of steels his side wins.

At the end of a run the loser will shoot back the excess steels of his choice to his opponents side ready for the next run. In the event of there being an equal number of steels each side that is a draw.

In the case of a draw at the end of the five runs then we go to sudden death.

  • Load with one round only, on the beep shoot one of your steels to the opponents side
  • The first to knock a steel to the opponents side wins, max time allowed 5 seconds.
  • Sudden death will be repeated until there is a winner.
Swingball steels

Swingball steels

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